Preprints
https://doi.org/10.5194/egusphere-2026-2574
https://doi.org/10.5194/egusphere-2026-2574
20 May 2026
 | 20 May 2026
Status: this preprint is open for discussion and under review for Geoscience Communication (GC).

Pokémon Trading Cards reveal visual stereotypes of natural minerals

Cheng Hung Chen

Abstract. Popular media often simplifies Earth materials into idealized forms, shaping public understanding of geology. To investigate this effect, this study analyzed 202 mineral illustrations from the Pokémon Trading Card Game between 1999 and 2026. By quantifying visual characteristics through Multiple Correspondence Analysis, a dominant "universal crystal template" was identified, defined by large, transparent, high-symmetry prismatic crystals in cave environments. This representation contrasts with natural systems, where minerals commonly occur as irregular, rock-forming aggregates. Comparisons between human interpretation and AI-based identification further show that these stylized images lack sufficient diagnostic information for consistent classification. While human interpretation incorporates contextual cues, AI models rely on simplified geometric features and exhibit strong anchoring bias. These results demonstrate that widely circulated media not only simplifies geological reality but systematically reinforces visual stereotypes of minerals.

Publisher's note: Copernicus Publications remains neutral with regard to jurisdictional claims made in the text, published maps, institutional affiliations, or any other geographical representation in this paper. While Copernicus Publications makes every effort to include appropriate place names, the final responsibility lies with the authors. Views expressed in the text are those of the authors and do not necessarily reflect the views of the publisher.
Share
Cheng Hung Chen

Status: open (until 16 Jul 2026)

Comment types: AC – author | RC – referee | CC – community | EC – editor | CEC – chief editor | : Report abuse
  • RC1: 'Comment on egusphere-2026-2574', Edward McGowan, 07 Jun 2026 reply
Cheng Hung Chen

Viewed

Total article views: 220 (including HTML, PDF, and XML)
HTML PDF XML Total Supplement BibTeX EndNote
130 79 11 220 41 8 9
  • HTML: 130
  • PDF: 79
  • XML: 11
  • Total: 220
  • Supplement: 41
  • BibTeX: 8
  • EndNote: 9
Views and downloads (calculated since 20 May 2026)
Cumulative views and downloads (calculated since 20 May 2026)

Viewed (geographical distribution)

Total article views: 217 (including HTML, PDF, and XML) Thereof 217 with geography defined and 0 with unknown origin.
Country # Views %
  • 1
1
 
 
 
 
Latest update: 08 Jun 2026
Download
Short summary
To explore how media shapes geological perception, this study analyzed mineral art in the Pokémon Trading Card Game using human and artificial intelligence evaluations. Media heavily relies on a simplified template, predominantly depicting minerals as giant, flawless, transparent prisms isolated within caves. Consequently, artificial intelligence fails to identify these stylized images. This visual bias ultimately distorts public understanding of real Earth materials.
Share