<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE article PUBLIC "-//NLM//DTD Journal Publishing DTD v3.0 20080202//EN" "https://jats.nlm.nih.gov/nlm-dtd/publishing/3.0/journalpublishing3.dtd">
<article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" article-type="research-article" specific-use="SMUR" dtd-version="3.0" xml:lang="en">
<front>
<journal-meta>
<journal-id journal-id-type="publisher">EGUsphere</journal-id>
<journal-title-group>
<journal-title>EGUsphere</journal-title>
<abbrev-journal-title abbrev-type="publisher">EGUsphere</abbrev-journal-title>
<abbrev-journal-title abbrev-type="nlm-ta">EGUsphere</abbrev-journal-title>
</journal-title-group>
<issn pub-type="epub"></issn>
<publisher><publisher-name>Copernicus Publications</publisher-name>
<publisher-loc>Göttingen, Germany</publisher-loc>
</publisher>
</journal-meta>
<article-meta>
<article-id pub-id-type="doi">10.5194/egusphere-2026-2574</article-id>
<title-group>
<article-title>Pok&amp;eacute;mon Trading Cards reveal visual stereotypes of natural minerals</article-title>
</title-group>
<contrib-group><contrib contrib-type="author" xlink:type="simple"><name name-style="western"><surname>Chen</surname>
<given-names>Cheng Hung</given-names>
<ext-link>https://orcid.org/0009-0005-2934-2033</ext-link>
</name>
<xref ref-type="aff" rid="aff1">
<sup>1</sup>
</xref>
</contrib>
</contrib-group><aff id="aff1">
<label>1</label>
<addr-line>Earthquake-Disaster and Risk Evaluation and Management Center (E-DREaM), National Central University, Taoyuan, Taiwan</addr-line>
</aff>
<pub-date pub-type="epub">
<day>20</day>
<month>05</month>
<year>2026</year>
</pub-date>
<volume>2026</volume>
<fpage>1</fpage>
<lpage>20</lpage>
<permissions>
<copyright-statement>Copyright: &#x000a9; 2026 Cheng Hung Chen</copyright-statement>
<copyright-year>2026</copyright-year>
<license license-type="open-access">
<license-p>This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this licence, visit <ext-link ext-link-type="uri"  xlink:href="https://creativecommons.org/licenses/by/4.0/">https://creativecommons.org/licenses/by/4.0/</ext-link></license-p>
</license>
</permissions>
<self-uri xlink:href="https://egusphere.copernicus.org/preprints/2026/egusphere-2026-2574/">This article is available from https://egusphere.copernicus.org/preprints/2026/egusphere-2026-2574/</self-uri>
<self-uri xlink:href="https://egusphere.copernicus.org/preprints/2026/egusphere-2026-2574/egusphere-2026-2574.pdf">The full text article is available as a PDF file from https://egusphere.copernicus.org/preprints/2026/egusphere-2026-2574/egusphere-2026-2574.pdf</self-uri>
<abstract>
<p>Popular media often simplifies Earth materials into idealized forms, shaping public understanding of geology. To investigate this effect, this study analyzed 202 mineral illustrations from the Pok&amp;eacute;mon Trading Card Game between 1999 and 2026. By quantifying visual characteristics through Multiple Correspondence Analysis, a dominant &quot;universal crystal template&quot; was identified, defined by large, transparent, high-symmetry prismatic crystals in cave environments. This representation contrasts with natural systems, where minerals commonly occur as irregular, rock-forming aggregates. Comparisons between human interpretation and AI-based identification further show that these stylized images lack sufficient diagnostic information for consistent classification. While human interpretation incorporates contextual cues, AI models rely on simplified geometric features and exhibit strong anchoring bias. These results demonstrate that widely circulated media not only simplifies geological reality but systematically reinforces visual stereotypes of minerals.</p>
</abstract>
<counts><page-count count="20"/></counts>
</article-meta>
</front>
<body/>
<back>
</back>
</article>