Preprints
https://doi.org/10.48550/arXiv.2605.28525
https://doi.org/10.48550/arXiv.2605.28525
18 Sep 2026
18 Sep 2026
Status: this preprint is open for discussion and under review for Geoscientific Model Development (GMD).

Unified sparse framework for large-scale simulations using the material point method

Yidong Zhao, Lars Blatny, Xiang Feng, Mikkel Metzsch Juel, Chenfanfu Jiang, and Johan Gaume

Abstract. The material point method (MPM) is a hybrid particle-grid method widely used for large deformation problems with history-dependent behavior, including geophysical mass flows. Standard MPM often relies on a dense background grid, which can be highly inefficient when material occupies a small fraction of the computational domain. Such sparsity is common in many large-scale geophysical mass flow problems. Here, we introduce a unified sparse background-grid framework for large-scale MPM simulation. The framework treats sparse grid construction as a general active-node indexing problem. We develop two architecture-specific implementations to realize the same sparse framework: a scan-based strategy for CPUs and a hash-based strategy for GPUs. Through benchmark problems and a large-scale landslide simulation, we show that the framework provides identical results as standard dense MPM while reducing computational time and memory usage by one to two orders of magnitude in strongly sparse cases.

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Yidong Zhao, Lars Blatny, Xiang Feng, Mikkel Metzsch Juel, Chenfanfu Jiang, and Johan Gaume

Status: open (until 13 Nov 2026)

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Yidong Zhao, Lars Blatny, Xiang Feng, Mikkel Metzsch Juel, Chenfanfu Jiang, and Johan Gaume
Yidong Zhao, Lars Blatny, Xiang Feng, Mikkel Metzsch Juel, Chenfanfu Jiang, and Johan Gaume
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Latest update: 18 Sep 2026
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Short summary
Computer simulations help researchers understand or predict landslides and other natural hazards, but they often waste time and memory by calculating large empty regions where nothing happens. We developed a new method that focuses only on the parts of the simulation that contain moving material. Tests ranging from simple examples to a large landslide show that the method greatly reduces computing time and memory use, making large and detailed simulations much more practical.
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