Preprints
https://doi.org/10.5194/egusphere-2026-4130
https://doi.org/10.5194/egusphere-2026-4130
12 Aug 2026
 | 12 Aug 2026
Status: this preprint is open for discussion and under review for Geoscience Communication (GC).

Sea level rise in Los Santos and Los Angeles: a comparative flood analysis using Grand Theft Auto V

Paul Nörenberg and Hugues Lantuit

Abstract. We present the first quantitative GIS-based flood inundation analysis using terrain data extracted from a commercial video game, applied to the fictional city of Los Santos from Grand Theft Auto V (GTA V) under two contrasting IPCC Fifth Assessment Report (AR5) Representative Concentration Pathway (RCP) scenarios (RCP 2.6, strong mitigation, and RCP 8.5, high-emission baseline) combined with historical storm surge records from the Los Angeles tide gauge, across three time horizons (2100, 2300, and 2500). Los Santos serves as an ideal case study because it faithfully replicates Los Angeles (LA), enabling direct comparison of simulated flood outcomes in the game world with published scientific vulnerability analyses for LA. Results indicate that Los Santos is modelled with sufficient geomorphological detail for projected flooding patterns to closely resemble those identified for Los Angeles, including the spatial sequence of inundation across the marina district, the Pacific Palisades coastline, and the port. Under RCP 8.5 conditions with storm surges, combined sea levels of up to 5.18 m by 2300 would inundate 5.1 % of the mapped land area; in a longer-term illustrative projection to 2500, extreme sea levels of 8.22 m would inundate 6.5 %, rendering the port, wastewater infrastructure, and coastal energy facilities permanently non-functional. The mitigation scenario RCP 2.6 limits inundation to 2.2 % of land area at 2300 with no major infrastructure at risk. We evaluate the potential of this approach for geoscience communication and education, arguing that the intrinsic familiarity of the Los Santos environment provides an affective engagement with climate change impacts that is difficult to achieve through conventional visualisation alone.

Publisher's note: Copernicus Publications remains neutral with regard to jurisdictional claims made in the text, published maps, institutional affiliations, or any other geographical representation in this paper. While Copernicus Publications makes every effort to include appropriate place names, the final responsibility lies with the authors. Views expressed in the text are those of the authors and do not necessarily reflect the views of the publisher.
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Paul Nörenberg and Hugues Lantuit

Status: open (until 07 Oct 2026)

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Paul Nörenberg and Hugues Lantuit
Paul Nörenberg and Hugues Lantuit
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Short summary
We flooded a video game and the results matched the science. Using GIS software and UN climate projections, we simulated sea level rise in Los Santos, the fictional city in Grand Theft Auto V, and found that it floods in exactly the same places as Los Angeles. The paper demonstrates that the topographic realism of modern open-world video games can be scientifically validated and used to communicate climate change to audiences that conventional scientific visualisation struggles to reach.
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