Preprints
https://doi.org/10.5194/egusphere-2026-2194
https://doi.org/10.5194/egusphere-2026-2194
24 Apr 2026
 | 24 Apr 2026
Status: this preprint is open for discussion and under review for Geoscience Communication (GC).

Serious gaming as climate service co-production: developing S2S forecasts for the Norwegian agricultural sector

Ingrid Vigna, Anders Sivle, and Jelmer Jeuring

Abstract. Subseasonal to seasonal (S2S) forecasts offer valuable opportunities for the agricultural sector by bridging the gap between short-term weather forecasts and long-term climate projections. However, their adoption faces significant challenges, including high uncertainty, coarse spatial and temporal resolution, and difficulties in communicating probabilistic information effectively. Establishing a meaningful dialogue between forecast producers and users is crucial to ensure these forecasts address user needs. This study explores the use of a serious game methodology to facilitate such dialogue and guide the development of S2S forecast services tailored to the Norwegian agricultural sector. Through game sessions involving farmers and agricultural advisors, we identified strategies users employ to interpret S2S forecasts and uncovered diverse use approaches for these products. Our findings highlight key recommendations for service development, including ensuring seamless integration of forecasts across different lead times, providing narrative explanations of probabilistic data, supporting user familiarization with the tools, and exploring the use of recent years' conditions as reference points instead of historical averages. The serious game approach proved effective in fostering meaningful dialogue and mutual learning among agricultural users, forecasters, and service developers, ultimately supporting forecast services' co-production.

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Ingrid Vigna, Anders Sivle, and Jelmer Jeuring

Status: open (until 19 Jun 2026)

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Ingrid Vigna, Anders Sivle, and Jelmer Jeuring
Ingrid Vigna, Anders Sivle, and Jelmer Jeuring

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Short summary
Although weather forecasts at the subseasonal to seasonal time scale can be useful for agricultural activities, their adoption faces challenges like uncertainty and communication barriers. We used a serious game approach to facilitate dialogue between forecast developers and users in Norway. During the game sessions, we collected insights and general recommendations to develop the forecast products, proving the game methodology effective in supporting the co-production of climate services.
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