Preprints
https://doi.org/10.5194/egusphere-2026-1790
https://doi.org/10.5194/egusphere-2026-1790
10 Apr 2026
 | 10 Apr 2026
Status: this preprint is open for discussion and under review for Geoscience Communication (GC).

Exploring the Potential of Digital Games for Climate Education: A Review of Policy-Focused Climate Action Games

André Czauderna

Abstract. Communicating the complexities of climate change and the challenges of climate policy decision-making remains a persistent challenge in geoscience and climate education. This review offers a focused examination of policy-oriented digital games addressing climate action, encompassing both mitigation and adaptation, and considers their potential as educational tools for fostering systems thinking and enhancing understanding of climate governance. It concentrates on digital games that combine engaging gameplay with substantive representations of climate action and meaningful learning opportunities, typically situated between large entertainment titles and specialized academic simulations. The review examines how these games frame climate policy dilemmas, articulate causal relationships, and represent trade-offs across scientific, social, and political domains. In particular, the review analyses key game design choices – such as how conflict is framed, decisions are structured, feedback is delivered, and time is compressed – which shape players' understanding of climate action and its environmental, social, and political consequences. The review furthermore offers a critical evaluation of how these games represent and simplify complex systems – especially how they portray climate action, climate models, and political decision-making processes. In addition to the main review, a separate section illustratively underscores the importance of debriefing – such as reflective practices in informal online discussions and formal education – in shaping learning outcomes. Overall, the review suggests that, for pedagogical practice, climate action games are most effective when combined with debriefing to support critical engagement with trade-offs and underlying model assumptions. For educational game design, the review highlights the importance of transparent feedback systems, meaningful temporal dynamics, and explicit representation of political and ideological dimensions. For future research, the review calls above all for empirical studies on players’ learning processes and outcomes across different age groups, demographics, and levels of prior knowledge and literacy, including how structured reflection and debriefing shape these processes and outcomes.

Publisher's note: Copernicus Publications remains neutral with regard to jurisdictional claims made in the text, published maps, institutional affiliations, or any other geographical representation in this paper. While Copernicus Publications makes every effort to include appropriate place names, the final responsibility lies with the authors. Views expressed in the text are those of the authors and do not necessarily reflect the views of the publisher.
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André Czauderna

Status: open (until 05 Jun 2026)

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André Czauderna
André Czauderna
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Latest update: 11 Apr 2026
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Short summary
This review explores how digital games that place players in climate policy roles can support learning about climate change and action. By analyzing ten climate action games, it shows how these games help players weigh trade-offs, understand long-term impacts, and engage with complex decision-making. The review argues that these games are most effective when combined with guided reflection. It also offers recommendations for game designers and educators alike and calls for future research.
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