Finding Gaia: Exploring Climate Change Through Gamification
Abstract. Effective science communication is a vital tool in bridging the divide between scientific progress and the well-being of society, ensuring that the fruits of research are not only accessible but also comprehensible to the broader public. By tailoring communication strategies to different audiences, we can foster greater engagement and facilitate a deeper understanding of complex topics. In particular, involving young people in science communication is crucial, as it not only promotes innovation but also empowers them to tackle pressing global challenges.
Gamification has emerged as an innovative approach in this context, incorporating game-like elements to captivate and educate audiences. Platforms such as Kahoot! and Quizizz are widely recognised for enhancing learning motivation, while crowd-based games like Foldit are revolutionising scientific research by harnessing the power of collective intelligence. When applied to climate change education, gamification proves particularly effective, creating a platform for both deepening understanding and driving proactive behavioural change.
In response to the challenges posed by the COVID-19 pandemic, virtual platforms became indispensable in maintaining science communication efforts. A prime example of this adaptation is the creation of "Finding Gaia" – an immersive educational experience focused on climate change. This initiative, informed by established evaluation protocols, was designed to assess its impact on participants. Statistical analysis revealed significant knowledge gains, underscoring the effectiveness of the gamified approach in achieving its educational objectives.