Preprints
https://doi.org/10.5194/egusphere-2025-4406
https://doi.org/10.5194/egusphere-2025-4406
19 Sep 2025
 | 19 Sep 2025
Status: this preprint is open for discussion and under review for Geoscience Communication (GC).

Development and Iterative Design of an educational game ''Magma Pop'' to teach undergraduate fractional crystallization concepts

Sriparna Saha, Ben Kennedy, Alex Nichols, Erik Brogt, Nikita Harris, and Simon Hoermann

Abstract. Fractional crystallization and mineralogy are foundational yet challenging topics in undergraduate geoscience education. The M&M’s® magma chamber lab is a widely used hands-on activity to illustrate these concepts, but students often focus on procedural tasks over conceptual understanding. To address this, Magma Pop, a serious educational game, was developed for a third-year volcanology course at the University of Canterbury, New Zealand. The game reinforces key concepts such as mineral formulae, the role of fractional crystallization, and the relationship between temperature and magma composition through interactive, visual gameplay. In this paper, we document the iterative development of Magma Pop and aim to emphasize the role of games in advancing geoscience pedagogy and highlight how Magma Pop can be used in a geoscience curriculum.

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Sriparna Saha, Ben Kennedy, Alex Nichols, Erik Brogt, Nikita Harris, and Simon Hoermann

Status: open (until 14 Nov 2025)

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Sriparna Saha, Ben Kennedy, Alex Nichols, Erik Brogt, Nikita Harris, and Simon Hoermann
Sriparna Saha, Ben Kennedy, Alex Nichols, Erik Brogt, Nikita Harris, and Simon Hoermann
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Short summary
Teaching topics like fractional crystallization and mineralogy can be challenging in university geology classes, because students often focus more on following steps than truly understanding the underlying concepts. To make learning more engaging, a serious educational game called Magma Pop was developed to illustrate fractional crystallization. Magma Pop demonstrates how the magma composition changes as minerals crystallize out in a gamified environment.
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