Preprints
https://doi.org/10.5194/egusphere-2025-330
https://doi.org/10.5194/egusphere-2025-330
11 Feb 2025
 | 11 Feb 2025
Status: this preprint is open for discussion and under review for Hydrology and Earth System Sciences (HESS).

Thirsty Earth: A Game-Based Approach to Interdisciplinary Water Resources Education

Lauren McGiven, Kinsey Poland, Caleb Reinking, and Marc F. Müller

Abstract. The sustainable management of water resources requires cooperative institutions, whose development is rarely included in often overloaded engineering education curricula. To address this gap, we developed Thirsty Earth, an open-access online multi-player game designed to introduce key concepts in water governance through experiential learning. The game can be integrated into standard water management and hydrology classes as part of interactive teaching modules. In Thirsty Earth, students assume the roles of farmers in rural communities, making annual decisions about crop selection and irrigation methods to maximize agricultural profits under uncertain climate conditions. Through gameplay, they encounter critical trade-offs associated with environmental uncertainty, cooperation over shared infrastructure, and the depletion of common-pool water resources, which are central to contemporary water management. Students can address these issues by purchasing and sharing reliable information on resource use and crafting institutional rules to regulate behavior. The game’s dual versions, which include a simplified spreadsheet-based implementation and an advanced web-based interface, offer flexibility to promote active learning in diverse educational contexts.

Publisher's note: Copernicus Publications remains neutral with regard to jurisdictional claims made in the text, published maps, institutional affiliations, or any other geographical representation in this preprint. The responsibility to include appropriate place names lies with the authors.
Share
Lauren McGiven, Kinsey Poland, Caleb Reinking, and Marc F. Müller

Status: open (until 07 Apr 2025)

Comment types: AC – author | RC – referee | CC – community | EC – editor | CEC – chief editor | : Report abuse
  • RC1: 'Comment on egusphere-2025-330', Wim Douven, 06 Mar 2025 reply
  • AC1: 'Comment on egusphere-2025-330', Marc F. Muller, 13 Mar 2025 reply
    • RC2: 'Reply on AC1', Wim Douven, 17 Mar 2025 reply
Lauren McGiven, Kinsey Poland, Caleb Reinking, and Marc F. Müller
Lauren McGiven, Kinsey Poland, Caleb Reinking, and Marc F. Müller

Viewed

Total article views: 209 (including HTML, PDF, and XML)
HTML PDF XML Total Supplement BibTeX EndNote
176 27 6 209 24 4 5
  • HTML: 176
  • PDF: 27
  • XML: 6
  • Total: 209
  • Supplement: 24
  • BibTeX: 4
  • EndNote: 5
Views and downloads (calculated since 11 Feb 2025)
Cumulative views and downloads (calculated since 11 Feb 2025)

Viewed (geographical distribution)

Total article views: 210 (including HTML, PDF, and XML) Thereof 210 with geography defined and 0 with unknown origin.
Country # Views %
  • 1
1
 
 
 
 
Latest update: 22 Mar 2025
Download
Short summary
We introduce Thirsty Earth, an educational game where students are farmers making irrigation decisions amid climate uncertainty, common-pool costs and resource constraints. The game is web-based and adapted for remote learning either as a light Google Sheets version and a full interactive graphical interface. It bridges technical water management with governance concepts from the social science, providing experiential interdisciplinary learning that traditional STEM curricula often overlook.
Share