Preprints
https://doi.org/10.5194/egusphere-2025-129
https://doi.org/10.5194/egusphere-2025-129
28 Jan 2025
 | 28 Jan 2025

Usability and motivational impact of a fast-paced immersive virtual reality lecture on international middle school students in geoscience education

Azim Zulhilmi, Yuichi S. Hayakawa, and Daniel R. Newman

Abstract. Immersive Virtual Reality (VR) offers educators an innovative tool to teach geoscience, addressing challenges in conveying the Earth’s 3D characteristics traditionally taught through field visits and experiences that are often inaccessible to many due to socioeconomic, political, and logistical barriers. VR provides an alternative experience, allowing users to virtually explore geological sites beyond physical and situational constraints. Despite its potential, the implementation of geoscience-focused VR lectures remains largely unexplored. As a pioneering case study, this research investigates the usability and motivational impact of VR by developing a fast-paced virtual reality lecture on landslides for middle school students. Approximately 60 students from diverse cultural and educational backgrounds participated. Results revealed that the VR lecture was usable, with key strengths in its ability to engage students and deliver satisfaction. Compared to traditional teaching methods (lecture and hands-on), VR excelled in fostering interest, enjoyment, and perceived choice. This study provides valuable insights into the practical implementation of VR in geoscience education, demonstrating its potential to make geoscience topics more accessible and engaging for diverse student groups. Future research should explore strategies to address usability challenges and enhance the motivational attributes of VR, paving the way for its broader adoption in geoscience educational settings.

Publisher's note: Copernicus Publications remains neutral with regard to jurisdictional claims made in the text, published maps, institutional affiliations, or any other geographical representation in this paper. While Copernicus Publications makes every effort to include appropriate place names, the final responsibility lies with the authors. Views expressed in the text are those of the authors and do not necessarily reflect the views of the publisher.
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Journal article(s) based on this preprint

07 Aug 2025
Usability and motivational impact of a fast-paced immersive virtual-reality lecture on international middle-school students in geoscience education
Azim Zulhilmi, Yuichi S. Hayakawa, and Daniel R. Newman
Geosci. Commun., 8, 197–211, https://doi.org/10.5194/gc-8-197-2025,https://doi.org/10.5194/gc-8-197-2025, 2025
Short summary
Azim Zulhilmi, Yuichi S. Hayakawa, and Daniel R. Newman

Interactive discussion

Status: closed

Comment types: AC – author | RC – referee | CC – community | EC – editor | CEC – chief editor | : Report abuse
  • RC1: 'Comment on egusphere-2025-129', Liam Taylor, 03 Mar 2025
    • AC1: 'Reply on RC1', Azim Zulhilmi, 03 May 2025
  • RC2: 'Comment on egusphere-2025-129', Lynda Yorke, 21 Apr 2025
    • AC2: 'Reply on RC2', Azim Zulhilmi, 03 May 2025

Interactive discussion

Status: closed

Comment types: AC – author | RC – referee | CC – community | EC – editor | CEC – chief editor | : Report abuse
  • RC1: 'Comment on egusphere-2025-129', Liam Taylor, 03 Mar 2025
    • AC1: 'Reply on RC1', Azim Zulhilmi, 03 May 2025
  • RC2: 'Comment on egusphere-2025-129', Lynda Yorke, 21 Apr 2025
    • AC2: 'Reply on RC2', Azim Zulhilmi, 03 May 2025

Peer review completion

AR: Author's response | RR: Referee report | ED: Editor decision | EF: Editorial file upload
ED: Publish subject to minor revisions (further review by editor) (04 May 2025) by Jenna Sutherland
AR by Azim Zulhilmi on behalf of the Authors (06 May 2025)  Author's response   Author's tracked changes   Manuscript 
ED: Publish as is (07 May 2025) by Jenna Sutherland
ED: Publish as is (08 May 2025) by John K. Hillier (Executive editor)
AR by Azim Zulhilmi on behalf of the Authors (15 May 2025)

Journal article(s) based on this preprint

07 Aug 2025
Usability and motivational impact of a fast-paced immersive virtual-reality lecture on international middle-school students in geoscience education
Azim Zulhilmi, Yuichi S. Hayakawa, and Daniel R. Newman
Geosci. Commun., 8, 197–211, https://doi.org/10.5194/gc-8-197-2025,https://doi.org/10.5194/gc-8-197-2025, 2025
Short summary
Azim Zulhilmi, Yuichi S. Hayakawa, and Daniel R. Newman
Azim Zulhilmi, Yuichi S. Hayakawa, and Daniel R. Newman

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Short summary
We conducted an immersive virtual reality (VR) lecture to teach geoscience topics to middle school students at an international school in Japan. The lecture proved both engaging and motivational for the students, with its primary strength lying in its ability to captivate their attention and foster a sense of freedom. While the results suggest that VR has the potential to be integrated into the broader geoscience curricula, further refinement is necessary to maximize its effectiveness.
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