Preprints
https://doi.org/10.5194/egusphere-2024-46
https://doi.org/10.5194/egusphere-2024-46
22 Jan 2024
 | 22 Jan 2024

Minions of Disruptions™: A Collaborative Adaptation Game for Promoting Climate Action

Minja Sillanpää, Ana Capri Mauro, Minttu Hänninen, Sam Illingworth, and Mo Hamza

Abstract. With the onset of climate change, adaptive action will have to occur at all scales, including locally. This implies a growing responsibility for the public and, therefore, a need to spread awareness and inspire climate action. Communication via adaptation games shows potential in achieving social learning and addressing the so-called knowledge-action gap. However, few research efforts so far give voice to participants engaging with collaborative games in organisational and community settings. This paper advances this field by presenting a systematic research reflection on a collaborative tabletop board game, Minions of Disruptions™. It addresses two research questions: first exploring how to design a collaborative adaptation game for the general public, and then determining how the intentions outlined by the game designers are perceived by the game participants. Ten core design intentions determined through a focus group interview with game designers and facilitators were contrasted against responses from the post-game survey administered to all game participants from 2019–2022. The results of this study indicate that the design intentions behind Minions of Disruptions were largely received by the intended audiences, demonstrating success as a communication tool for collaborative climate action. Moreover, important insights about designing adaptation games for the public are raised, which can aid in drafting guidelines for successful engagement.

Publisher's note: Copernicus Publications remains neutral with regard to jurisdictional claims made in the text, published maps, institutional affiliations, or any other geographical representation in this preprint. The responsibility to include appropriate place names lies with the authors.
Minja Sillanpää, Ana Capri Mauro, Minttu Hänninen, Sam Illingworth, and Mo Hamza

Status: final response (author comments only)

Comment types: AC – author | RC – referee | CC – community | EC – editor | CEC – chief editor | : Report abuse
  • RC1: 'Comment on egusphere-2024-46', Pratama Atmaja, 27 Feb 2024
    • AC1: 'Reply on RC1', Mo Hamza, 25 Mar 2024
  • RC2: 'Comment on egusphere-2024-46', Johan Schaar, 05 Apr 2024
    • AC2: 'Reply on RC2', Mo Hamza, 07 May 2024
  • CC1: 'Comment on egusphere-2024-46', David Crookall, 10 Apr 2024
    • AC3: 'Reply on CC1', Mo Hamza, 09 May 2024
Minja Sillanpää, Ana Capri Mauro, Minttu Hänninen, Sam Illingworth, and Mo Hamza
Minja Sillanpää, Ana Capri Mauro, Minttu Hänninen, Sam Illingworth, and Mo Hamza

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Short summary
Minions of Disruptions is a climate change game designed as a communication tool for groups that do not regularly engage with the topic. In our research we find that the game is liked by the general public because it encourages collective action. This is important, because most local climate challenges can only be solved together and because gameplay can increase collaboration. The results of this study may be used to develop communication tools that better consider the needs of the audiences.