Preprints
https://doi.org/10.5194/egusphere-2024-2649
https://doi.org/10.5194/egusphere-2024-2649
08 Oct 2024
 | 08 Oct 2024
Status: this preprint is open for discussion.

Anisotropic metric-based mesh adaptation for ice flow modelling in Firedrake

Davor Dundovic, Joseph G. Wallwork, Stephan C. Kramer, Fabien Gillet-Chaulet, Regine Hock, and Matthew D. Piggott

Abstract. Glaciological modelling is a computationally challenging task due to its high cost and complexity associated with large spatial- and long time-scale simulations. In this paper, we provide a comprehensive overview of state-of-the-art feature-based anisotropic mesh adaptation methods and demonstrate their effectiveness for time-dependent glaciological modelling using the Python-based Firedrake finite element library. We introduce a novel hybrid time-dependent fixed-point mesh adaptation algorithm that generates a more optimal initial mesh sequence. The algorithm requires approximately 50 % fewer iterations in order to reach mesh convergence, while still controlling spatial error and its temporal distribution. We demonstrate the effectiveness of anisotropic mesh adaptation and the novel fixed-point algorithm on a Marine Ice Sheet Model Intercomparison Project (MISMIP+) experiment. We show that we are able to achieve solution accuracy comparable to a uniform 0.5 km resolution mesh simulations by using a sequence of adapted meshes with, on average, 10–30 times fewer vertices, depending on the sensor field used to drive mesh adaptation. Due primarily to the iterative nature of the mesh adaptation process employed, this translates in practice into a 3–6 times lower overall computational cost.

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Davor Dundovic, Joseph G. Wallwork, Stephan C. Kramer, Fabien Gillet-Chaulet, Regine Hock, and Matthew D. Piggott

Status: open (until 21 Dec 2024)

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Davor Dundovic, Joseph G. Wallwork, Stephan C. Kramer, Fabien Gillet-Chaulet, Regine Hock, and Matthew D. Piggott
Davor Dundovic, Joseph G. Wallwork, Stephan C. Kramer, Fabien Gillet-Chaulet, Regine Hock, and Matthew D. Piggott

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Short summary
Accurate numerical studies of glaciers often require high-resolution simulations, which often prove too demanding even for modern computers. In this paper we develop a method that identifies whether different parts of a glacier require high or low resolution based on its physical features, such as its thickness and velocity. We show that by doing so we can achieve a more optimal simulation accuracy for the available computing resources compared to uniform resolution simulations.